65. DeepDive: AI and Games

This first Deepdive episode we talk to Amandine Flachs, Tommy Thompson and Richard Bartle about AI in games, it's history, it's uses and where its going. We discover NPCs, games as a test bed for AI research, different game AI techniques, back office uses of AI, job displacement, bad actors and possible futures...
Date: 10th of December 2021
Podcast authors: Ben Byford with Amandine Flachs, Tommy Thompson and Richard Bartle
Audio duration: 35:16
Website plays & downloads: 64 Click to download
Tags: Games, NPCs, QA, Machine Learning

Amandine Flachs is the CEO & co-founder of WildMeta. After supporting startups founders for more than 10 years, she is now looking to help game developers create smarter and more human-like game AIs using machine learning. Amandine is still involved in the startup ecosystem as a mentor, venture scout and through her series of live AMAs with early-stage entrepreneurs. She can be found on Twitter @AmandineFlachs.


Dr Richard A. Bartle is Honorary Professor of Computer Game Design at the University of Essex, UK. He is best known for having co-written in 1978 the first virtual world, MUD, the progenitor of the £30bn Massively-Multiplayer Online Role-Playing Game industry. His 1996 Player Types model has seen widespread adoption by MMO developers and the games industry in general. His 2003 book, Designing Virtual Worlds, is the standard text on the subject, and he is an influential writer on all aspects of MMO design and development. In 2010, he was the first recipient of the prestigious Game Developers' Conference Online Game Legend award. https://mud.co.uk


Dr Tommy Thompson has over 15 years experience in artificial intelligence research in games, Tommy sought to provide a more accessible format for his area of expertise to those without the same scholarly background.

Releasing the first AI and Games YouTube episode in 2014, Tommy has continued to build upon this small platform to form a company around it. With the YouTube channel amassing over 5 million views and 100,000 subscribers, the fundamentals of what AI and Games has sought to do has never changed. Educate developers and students on how best to utilise AI in their games.

No transcript currently available for this episode.

Episode host: Ben Byford

Ben Byford is a AI ethics consultant, code, design and data science teacher, freelance games designer with years of design and coding experience building websites, apps, and games.

In 2015 he began talking on AI ethics and started the Machine Ethics podcast. Since, Ben has talked with academics, developers, doctors, novelists and designers on AI, automation and society.

Through Ethical by Design Ben and the team help organisations make better AI decisions leveraging their experience in design, technology, business, data, sociology and philosophy.

@BenByford