Pages tagged: Games

Machine suffering with Sam Hill

Sam Hill is an experience designer, aspiring runner and avid gamer. He founded PAN Studio together with Ben Barker 6 years ago, specialising in bespoke playful experiences using emergent technologies, often speculating on the near future. PAN has made award winning location-based games across the world, from Singapore to Austin to Moscow and is currently working on an AR fitness game called Run An Empire. He has spoken internationally about the value of play, narrative and experience in the urban environment and is a visiting tutor for the BA Design course at Goldsmiths College, University of London.


DeepDive: AI and Games

Amandine Flachs is the CEO & co-founder of WildMeta. After supporting startups founders for more than 10 years, she is now looking to help game developers create smarter and more human-like game AIs using machine learning. Amandine is still involved in the startup ecosystem as a mentor, venture scout and through her series of live AMAs with early-stage entrepreneurs. She can be found on Twitter @AmandineFlachs.


Dr Richard A. Bartle is Honorary Professor of Computer Game Design at the University of Essex, UK. He is best known for having co-written in 1978 the first virtual world, MUD, the progenitor of the £30bn Massively-Multiplayer Online Role-Playing Game industry. His 1996 Player Types model has seen widespread adoption by MMO developers and the games industry in general. His 2003 book, Designing Virtual Worlds, is the standard text on the subject, and he is an influential writer on all aspects of MMO design and development. In 2010, he was the first recipient of the prestigious Game Developers' Conference Online Game Legend award. https://mud.co.uk


Dr Tommy Thompson has over 15 years experience in artificial intelligence research in games, Tommy sought to provide a more accessible format for his area of expertise to those without the same scholarly background.

Releasing the first AI and Games YouTube episode in 2014, Tommy has continued to build upon this small platform to form a company around it. With the YouTube channel amassing over 5 million views and 100,000 subscribers, the fundamentals of what AI and Games has sought to do has never changed. Educate developers and students on how best to utilise AI in their games.