Pages tagged: Culture

Emotion detection with Andrew McStay

Andrew McStay is Professor of Digital Life at Bangor University, UK. His most recent book, Emotional AI: The Rise of Empathic Media, examines the impact of technologies that make use of data about affective and emotional life. Director of The Emotional AI Lab, current projects include cross-cultural social analysis of emotional AI in UK and Japan. Non-academic work includes IEEE membership (P7000/7014) and ongoing advising roles for start-ups, NGOs and policy bodies. He has also appeared and made submissions to the United Nations Office of the High Commissioner on the right to privacy in the digital age, the UK House of Lords AI Inquiry and the UK Department for Culture, Media and Sport Inquiry on emotion, news and reality media.


AI in Science Fiction with Christopher Noessel

Christopher is one of the Senior Lead Designer for Watson Customer Engagement with IBM, bringing IBM Design goodness to products and clients. He also teaches, speaks about, and evangelizes design internationally. His spidey-sense goes off semi-randomly, leading him to investigate and speak about a range of things from interactive narrative to ethnographic user research, interaction design to generative randomness, and designing for the future. He is co-author of Make It So: Interaction Design Lessons from Science Fiction (Rosenfeld Media, 2012), co-author of About Face: The Essentials of Interaction Design, 4th Edition (Wiley, 2015), keeper of the blog scifiinterfaces.com, and author of Designing Agentive Technology: AI That Works for People (Rosenfeld Media, 2017) He is currently contemplating books about meaning machines and interfaces that improve their users.


AI in AR and VR with Michael Ludden

Michael Ludden is Director of Product at IBM’s Watson Developer Labs & AR/VR Labs. Previously, Michael was Developer Marketing Manager Lead at Google, Head of Developer Marketing at Samsung, a Developer Evangelist at HTC, Global Director of Developer Relations at startups Quixey & Nexmo, and was involved at various times in development, product management, marketing, co-founding startups, tech show hosting, and even cruise-ship singing (don’t ask). Michael has a degree from UCLA and is happy to share more about exciting developments in the exploding field of Artificial Intelligence.


Machine suffering with Sam Hill

Sam Hill is an experience designer, aspiring runner and avid gamer. He founded PAN Studio together with Ben Barker 6 years ago, specialising in bespoke playful experiences using emergent technologies, often speculating on the near future. PAN has made award winning location-based games across the world, from Singapore to Austin to Moscow and is currently working on an AR fitness game called Run An Empire. He has spoken internationally about the value of play, narrative and experience in the urban environment and is a visiting tutor for the BA Design course at Goldsmiths College, University of London.