Pages tagged: Fiction
Calum Chace is a best-selling author of fiction and non-fiction books and articles, focusing on the subject of artificial intelligence. His books include “Pandora's Brain”, a techno-thriller about the first superintelligence, and “Surviving AI”, a non-fiction book about the promise and the challenges of AI.
He is a regular speaker on artificial intelligence and related technologies and runs a blog on the subject at www.pandoras-brain.com. He also serves as chairman and coach for a selection of growing companies.
A long time ago, Calum studied philosophy at Oxford University, where he discovered that the science fiction he had been reading since boyhood was actually philosophy in fancy dress.
Lydia is a digital anthropologist and writer whose interests include data, artificial intelligence, bodies, health and culture. She works in the areas where these themes meet; researching workflows and practice in order to design new tools for research, and inform digital debate. In recent work she’s enjoyed exploring the ethical and regulatory frame of artificial intelligence in government decisions; writing stories as part of a plausible, optimistic future of the NHS; writing and editing a collection of stories and essays which explore a post-antibiotic apocalypse.
Sam Hill is an experience designer, aspiring runner and avid gamer. He founded PAN Studio together with Ben Barker 6 years ago, specialising in bespoke playful experiences using emergent technologies, often speculating on the near future. PAN has made award winning location-based games across the world, from Singapore to Austin to Moscow and is currently working on an AR fitness game called Run An Empire. He has spoken internationally about the value of play, narrative and experience in the urban environment and is a visiting tutor for the BA Design course at Goldsmiths College, University of London.
Christopher is one of the Senior Lead Designer for Watson Customer Engagement with IBM, bringing IBM Design goodness to products and clients. He also teaches, speaks about, and evangelizes design internationally. His spidey-sense goes off semi-randomly, leading him to investigate and speak about a range of things from interactive narrative to ethnographic user research, interaction design to generative randomness, and designing for the future. He is co-author of Make It So: Interaction Design Lessons from Science Fiction (Rosenfeld Media, 2012), co-author of About Face: The Essentials of Interaction Design, 4th Edition (Wiley, 2015), keeper of the blog scifiinterfaces.com, and author of Designing Agentive Technology: AI That Works for People (Rosenfeld Media, 2017) He is currently contemplating books about meaning machines and interfaces that improve their users.